Using virtual reality to treat aggressive behavior problems in children: A feasibility study
While e-health interventions are now widely used for first line treatment of adolescent anxiety and depression, they have been less studied for the management of behaviour problems. This small study used VR-based immersive experiences to educate children aged 8-12 about how to respond differently to common difficulties and provides preliminary evidence of the acceptability and usefulness of this technology. Further research into its efficacy and safety are needed.
Alsem SC, van Dijk A, ...